Pretendyourexyzzy
Recent tweets (mainly server status updates)
Tweets by _PYX_Ajanata / PretendYoureXyzzy. Watch 75 Star 1.1k Fork 381 A web clone of the card game Cards Against Humanity. BSD-2-Clause License. © 2021, Good Cards, LLC. Created by Jake Lauer (HelloControl).Email me at allbadcards(at)gmail.com! All Bad Cards is not affiliated with, associated with, related. Trello is the visual collaboration platform that gives teams perspective on projects. Use Trello to collaborate, communicate and coordinate on all of your projects. Pretend You're Xyzzy A Cards Against Humanity clone. This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay very much. Your computer's IP address will always be logged when you load the game client. Gameplay is always logged for determining popular cards. Welcome to the server lobby. Pretend You're Xyzzy A Cards Against Humanity clone. This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay very much. If this is your first time playing, you may wish to read the changelog and list of known issues. Your computer's IP address will always be logged when you load the game client.
A Cards Against Humanity clone.
Your computer's IP address will always be logged when you load the game client.It is not tied in any way to your username, except possibly if a server error occurs. Gameplayresults are logged permanently, but without information identifying you.
Recent Changes:
- 3 September 2018:
- All chat and fill-in-the-blank cards have been disabled. If you're still out of the loop,here's why.
Known issues:
- Do not open the game more than once in the same browser. Neither instancewill receive all data from the server, and you will not be able to play. I have an idea on how tofix this, but I haven't had time to do so.
- This game was extensively tested in Google Chrome.It should work in all recent versions of major browsers, but it may not look 100% as intended. Ifyou find a major issue, pleaseopen a bug on GitHub with ascreenshot and the name and version of the browser you are using, and I'll try to fix it.
- You may not always see your card in the top area after you play it, but it has been played.Also, sometimes the card will display in the top area but be small. I have no idea why either ofthese happen.
- If you refresh in the game, an error will pop up in the log briefly before the refreshhappens. It is safe to ignore.
- You may see an error after joining a game. As the error message states, this is safe toignore. I will figure out a way to make this not show up.
- Interface elements may not be perfectly sized and positioned immediately after loading thepage if your window is sufficiently small. Resize the window to fix.
- A player joining the game in progress may have a slightly incorrect representation of thegame state until the next round begins.
- Reloading the page when the winning card is displayed does not display the winning cardagain.
- Played cards seem to blank when someone joins or leaves. You may have to refresh the pageto see the cards again if you're the Card Czar.
Current limitations:
- Support for Black Cards with 'pick' and/or 'draw' annotations is rudimentary. When you playyour cards, it does not group them until the judging starts. Also, when other players play cards,you do not see any progress from them until they have played all 2 or 3 cards, and it only showsa single face-down card for them. I will try to make this look nicer, but it works.
- Also, you cannot un-do your first (or second) card: Once it's played, it's played.
- While judging, only one card will be highlighted. It does not matter which card in a groupyou click, the game will figure it out.
- I know that when you have a lot of players, especially with Pick 2 or Pick 3, it gets veryhard to read, and cards overlap (and underlap) your hand, and are hard to click sometimes.I'll work on this soon. You can resize the window to try to help if you're having problemsfor now.
- You can't bet Awesome Points to play another card, and I am unsure if I will add this.
Future enhancements:
- There may be an option to display who played every card.
- A registration system and long-term statistics tracking may be added at some point.
If the game seems to be in a weird state, refresh the page and it should take you back to whereyou were. It would be helpful to take a screenshot and include it in anew bug on GitHub along witha general description of the problem and the time that it happened (include a time zone please!).
Pretend You're Xyzzy is a Cards Against Humanity clone, which is available atcardsagainsthumanity.com, where you can buy itor download and print it out yourself. It is distributed under aCreative Commons - Attribution -Noncommercial - Share Alike license. This web version is in no way endorsed or sponsored bycardsagainsthumanity.com. You may download the source code to this version fromGitHub. For full licenseinformation, including information about included libraries, see thefull license information.
Recent tweets (mainly server status updates)
Tweets by _PYX_A Cards Against Humanity clone.
This webapp is still in development. There will be bugs, but hopefully they won't affect gameplay very much. To assist with development, all traffic on this server may be logged.
The name you enter and your computer's IP address will always be logged when you load the game client. Chat and gameplay may also be logged.
Recent Changes:
Pyx 3 Pretend You're Xyzzy
- 1 June 2018:
- Play history links are now provided for users and games. Assuming you have not opted out from persistent play history logging and still have your persistent ID cookie, you can view every game you've played on the device you are connecting from since the beginning of March. Regardless of opting out or not, you can view every game you've played in the current session, or every round in a game, with the links provided when you log in or join a game.
- 5 April 2018:
- Bugfixes from last week's release (most notably, no more 'undefined' before your name if you reload the page).
- Minor updates to the chat filter settings to make it less strict, and an additional chat filter (you cannot use the same word too many times in the same message).
- Back-end support for other features which will be enabled soon.
- 27 March 2018:
- You may now provide a password-like identification code when connecting to positively identify yourself and make it difficult for someone to impersonate you. Details are on the GitHub wiki.
- This is optional, and if you choose to not do so, everything will work the same as it always has.
- Do not use a password you use on any other site.
- The value you enter in the identification code box will be combined with your username and a server secret and converted into an 11 character verification code.
- Users that have an verification code will have a + in front of their name in chat. Hover your mouse over their message to see their 11 character verification code.
- You may also use the /whois command in the chat to view information about a user, including their 11 character verification code.
- Images on CardCast cards is now supported in a safe manner. Cards will need updated to work with this format. Information on how to use it is on the GitHub wiki.
- Automatic chat moderation has been added. This is fairly crude, and limits the following behavior:
- (Global only, if enabled) Messages may not contain large amounts of non-Latin characters (emoji spam, etc.).
- (Global only, if enabled) CAPS LOCK IS NOT ALLOWED EITHER.
- (Global only, if enabled) Once your message is a certain length, you have to actually use multiple words.
- Global and game chats now have different messages-per-unit-time settings and counters.
- You may not repeat the same message multiple times in a row.
- Certain characters and words will cause a message to be silently dropped (that is, instead of returning an error message to the person who typed it like all of the previous things will, the server will just ignore the message altogether so that user does not know their message was ignored). There are currently two things on this list, and no, I'm not telling you what they are, and no, they're not actually in Git either.
- You may now provide a password-like identification code when connecting to positively identify yourself and make it difficult for someone to impersonate you. Details are on the GitHub wiki.
- 1 March 2018:
- Added reconnection to the card database server after it restarts. This really should have been done years ago... This is what caused all of the errors while trying to start a game with locally-stored decks.
- The 'view cards' page has been re-enabled.
- Full games sort to the bottom of the game list.
- Added more metrics logging. Sounds boring, but it's important for the long-term viability of these servers.
- All official CAH cards through Q3 2017 have been added, and deck names and contents have been shuffled accordingly. Any cards not currently in any official decks are now removed. The PAX panel sets have also been removed.
Pretend You're Xyzzy How To Play
Known issues:
- Do not open the game more than once in the same browser. Neither instance will receive all data from the server, and you will not be able to play. I have an idea on how to fix this, but I haven't had time to do so.
- This game was extensively tested in Google Chrome. It should work in all recent versions of major browsers, but it may not look 100% as intended. If you find a major issue, please open a bug on GitHub with a screenshot and the name and version of the browser you are using, and I'll try to fix it.
- You may not always see your card in the top area after you play it, but it has been played. Also, sometimes the card will display in the top area but be small. I have no idea why either of these happen.
- If you refresh in the game, an error will pop up in the log briefly before the refresh happens. It is safe to ignore.
- You may see an error after joining a game. As the error message states, this is safe to ignore. I will figure out a way to make this not show up.
- Interface elements may not be perfectly sized and positioned immediately after loading the page if your window is sufficiently small. Resize the window to fix.
- A player joining the game in progress may have a slightly incorrect representation of the game state until the next round begins.
- Reloading the page when the winning card is displayed does not display the winning card again.
- Played cards seem to blank when someone joins or leaves. You may have to refresh the page to see the cards again if you're the Card Czar.
Pretendyourxyzzy Hawkyy
Current limitations:
- Support for Black Cards with 'pick' and/or 'draw' annotations is rudimentary. When you play your cards, it does not group them until the judging starts. Also, when other players play cards, you do not see any progress from them until they have played all 2 or 3 cards, and it only shows a single face-down card for them. I will try to make this look nicer, but it works.
- Also, you cannot un-do your first (or second) card: Once it's played, it's played.
- While judging, only one card will be highlighted. It does not matter which card in a group you click, the game will figure it out.
- I know that when you have a lot of players, especially with Pick 2 or Pick 3, it gets very hard to read, and cards overlap (and underlap) your hand, and are hard to click sometimes. I'll work on this soon. You can resize the window to try to help if you're having problems for now.
- You can't bet Awesome Points to play another card, and I am unsure if I will add this.
Future enhancements:
- There may be an option to display who played every card.
- A registration system and long-term statistics tracking may be added at some point.
Pretend You're Xyzzy Custom Decks
If the game seems to be in a weird state, refresh the page and it should take you back to where you were. It would be helpful to take a screenshot and include it in a new bug on GitHub along with a general description of the problem and the time that it happened (include a time zone please!).
Pretend You're Xyzzy is a Cards Against Humanity clone, which is available at cardsagainsthumanity.com, where you can buy it or download and print it out yourself. It is distributed under a Creative Commons - Attribution - Noncommercial - Share Alike license. This web version is in no way endorsed or sponsored by cardsagainsthumanity.com. You may download the source code to this version from GitHub. For full license information, including information about included libraries, see the full license information.